Gradient Legend
Gradient legend has five different colour options. All options except MBS and Rainbow allow the users to change the colour. The minimum and maximum values are pre-defined for all the calculation types which support legend creation. The values can be changed by the user if required. Intermediate colours are added to avoid colour contrast between values between two intervals. The breakdown of intermediate colours is as below:
- Two colour: 2 for the given colours and give value from interpolated colours field interpolated colours between them.
- Three colour: 3 for the given colours and give value from interpolated colours field is applied between first and second and second and third colour.
- Custom colour: 11 for the given colours and 10 for the mid colour between them except the last one.
- Rainbow colour: 7 for the given colours and 18 for the intermediate colours between them. (give value from interpolated colours field between each consecutive colour except the last one)
- MBS colour: 11 for the given colours and 10 for the mid colour between them except the last one.

Legend interval
The interval for legend values is created by dividing the min and max values equally to the legend colours. Interval values for legend colours are calculated using the formula (Max value – Min value) / (total colours in legend – 1). The last colour is for all values greater than max therefore (total colours – 1) is used.
For example, The interval of values per MBS legend colour for VSC legend with min of 0 and max of 27 will be calculated as below.
(27-0) / (21-1) = 1.35
Gradient Legend is supported by the following calculations
Facade
- VSC, APSH, SE, Amenity, DF and Solar Radiation
Solids
- VSC, APSH, SE, DF
Result Images
- All room calculation types.
- ROL, DD and Amenity use these colours when Use Image Texture for Room/Amenity Results option in Application Settings is ticked.

Band Legend (Non-Gradient)
- Select the calculation type on the combo box to define a band legend values.
- Then choose a colour and enter a value. The values must be in ascending order.
- The first value will be the minimum value and last value will be maximum value for any calculation.
Band Legend is supported by the following calculations
Facade
- VSC, APSH, SE, Amenity, DF and Solar Radiation
Solids
- VSC, APSH, SE, DF
- Pass Fail legend will be used for calculation which don’t support band mode.
Result Images
- All room calculation types.
- ROL, DD and Amenity use these colours when Use Image Texture for Room/Amenity Results option in Application Settings is ticked.

Pass Fail Legend
The legend will be created with just three colours for Pass, Nearly Pass and Fail. The colours can be changed by the users. The pass values for VSC and APSH is taken from Project settings Assessment criteria section.
For Example, for VSC calculation
- if the result >= 27 (or) loss < 20 % then it passes
- if the result >= 26 (or) loss < 21 % (Tolerance = 1) the it is Nearly Passed
- otherwise it will fail.
- The legend will show Pass, Nearly Pass and Fail results.
- If the calculation is run for neighbour scheme only one legend is created.
Pass Fail Legend is supported by the following calculations only
Facade
- VSC, APSH, SE and Amenity
- Band legend will be used for DF and Solar Radiation if Pass Fail legend is set
Solids
- ROL, DD, VSC, APSH, Amenity, SE and DF
Result Images
- None
- Band legend will be used if Pass Fail legend is set




